![]() ![]() ![]() ![]() ![]() A game revolving around positioning is one thing, and it's one I can appreciate (and I do when it comes to SoC, once I get a hold of a gun that isn't overly impacted by stats), but when the positioning is necessitated in part by overly stat influenced inaccuracy, that's a major design flaw. You are correct that different is not automatically bad however, the ways in which the different idea in question is executed do make it highly flawed. Jefequeso: It's fine if you don't like it, but it's not bad design. ![]()
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